Weekly Scout/Issue 19 ・ Sep 10, 2026
Small teams, big games
One person, four people, five: every game here came from a solo creator or a very small team, some after years of work.
This is a retrospective issue compiled in October 2026; the date marks the week it covers.
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Bright Memory: Infinite
A first-person shooter with melee combos from China's FYQD-Studio, which began as a one-person team. Strong visuals, short campaign.
✓Trad. Chinese ✓Simp. Chinese♪ ✓Japanese♪ ✓Korean ✓English♪
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Cave Story+
The enhanced edition of Cave Story, the 2D action-adventure Daisuke 'Pixel' Amaya made almost single-handedly over about five years. An indie classic; English and Japanese only on Steam.
✗Trad. Chinese ✗Simp. Chinese ✓Japanese ✗Korean ✓English
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Dyson Sphere Program
A space factory sim from Chongqing's Youthcat Studio: plan production lines from a one-planet workshop up to a Dyson sphere. Still in Early Access; Steam lists no Traditional Chinese.
✗Trad. Chinese ✓Simp. Chinese♪ ✓Japanese♪ ✗Korean ✓English♪
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Yume Nikki
A surreal exploration game made in RPG Maker by the pseudonymous Japanese creator Kikiyama: wander through a girl's dreams with no combat and no clear goal. Free on Steam.
✗Trad. Chinese ✗Simp. Chinese ✓Japanese ✗Korean ✓English
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Unholy Heights
An early game from Nagoya's Petit Depotto (the GNOSIA team): tower defense meets apartment management, with a demon-lord landlord sending monster tenants to fight heroes. English and Japanese only.
✗Trad. Chinese ✗Simp. Chinese ✓Japanese ✗Korean ✓English
Compiled with AI assistance. Every fact links to its source; the source prevails if we got something wrong.
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